Immersive Learning Professional Programme


Raising Awareness of How Immersive Technologies Can be Used Effectively in Education and Training.

Jointly, PAULEY, NCATI and NSAR have devised an Immersive Learning Professional (ILP) programme to enable more learning and development professionals to become digitally aware and confident in how they train using immersive technology. Our goal is to provide awareness of how augmented/virtual reality or immersive technologies can be used effectively in education and training.

Delegates will be able to:

  • Experience the possibilities and benefits of immersive technology in course delivery and assessment
  • Understand how this technology can be embedded into course delivery
  • Understand the range and type of commercial off-shelf resource that is currently available
  • Understand the commissioning process for the development of bespoke resources and the potential routes for commercialisation
There are 2 courses within the programe:
  • Introduction to Immersive Learning
  • Immersive Learning Practitioner



Introduction to Immersive Learning

Designed for College Principals, Faculty Leaders, Heads of Learning and Development, Curriculum Managers and ICT technicians, this course introduces delegates to key immersive learning formats, allowing these to be experienced as professionally facilitated learning activities. Once familiar with a best-practice approach to the planning, implementation and facilitation of Immersive Learning, delegates are then introduced to the new organisational processes needed to identify where immersive learning could both enrich learner experiences and deliver concrete organisational benefits. Finally, they learn how to develop business case proposals for investments in Immersive Learning technology, deal with queries, negotiate approvals and work with third party partners to develop. pilot and implement high quality immersive learning solutions.

By the end of the course delegates will be able to:

  • Describe and differentiate the strengths and weaknesses of different immersive learning formats
  • Review curricula to identify exactly where immersive learning could enrich learner experiences
  • Identify the location, type, volume and suitability of existing Immersive Learning resources
  • Identify and specify any additional immersive Learning resource required to deliver benefit
  • Balance benefits and costs, work up and submit business cases for financial investments
  • Produce business case proposal documents for Immersive Learning hardware and/or software
  • Negotiate Approvals for investments in immersive learning resources
  • Support developers with immersive software resource development
  • Support the piloting and operational implementation of immersive learning resources.

Immersive Learning Practitioner

Designed for Lecturers and Workshop Support Technicians, this course introduces delegates to key immersive learning formats, allowing these to be experienced as professionally facilitated learning activities. Once familiar with a best-practice approach to the planning, implementation and facilitation of Immersive Learning, delegates are introduced to the organisational processes needed to identify where immersive learning can enrich learner experiences and deliver concrete organisational benefits. They learn how to support curriculum managers and ICT technicians with business case proposals for investments in Immersive Learning technology and how to work with others as Subject Matter Experts to develop, pilot and implement high quality immersive learning solutions. Finally, delegates get to plan, rehearse and then dual-facilitate an Immersive Learning session of their choice using a high quality library of immersive resource in a dedicated immersive suite.

By the end of the course delegates will be able to:

  • Describe and differentiate the strengths and weaknesses of different immersive learning formats
  • Review curricula/lessons to identify where Immersive Learning could enrich learner experiences
  • Work up and submit Outline Recommendations to curriculum managers and ICT technicians
  • Support curriculum managers and ICT technicians with their business case proposals
  • Plan blended twin-track immersive lessons, including use of 3D assets in 2D environment.
  • Develop non-Immersive materials for blending
  • Support developers with immersive software resource development
  • Dual-facilitate effective blended twin-track immersive lessons with support from your partner
  • Support the piloting and operational implementation of immersive learning resources.

Please contact us for further information on either of the courses or to enquire about arranging or attending a course.

Key Benefits

Appeals to a Variety of Learning Styles and Preferences

Classic teaching and training methods convey content to students according to the instructor’s preferred style of learning. These styles are classified as visual, auditory, tactical, and kinaesthetic. But what if multiple styles of learning could be satisfied simultaneously? With AR/VR learning, this is a new reality.

Offers Experiences that Promote Repetition to Allow Mastery of Skills

New skills require practice. Simulations have always been part of vocational training, but it’s never been easy or cheap to set them up for the sake of practice. AR/VR training options offer controlled, easily generated environments that allow for the repetition students need to master a new skill or process.

Enable Flexibility of Location

Using headsets, students can explore the Great Barrier Reef, take a virtual walk on Mars–the options are limitless. Even otherwise cost-prohibitive domestic destinations can be options. Subject-intensive modules are also gaining in interest. History teachers are discovering “time-travel” opportunities as more and more content is produced. AR/VR enables access to work-sites which may otherwise be inaccessible.

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