PAULEY

Virtual Reality

Create True-To-Life Scenarios That Save Time and Money

Virtual Reality (VR) is a type of immersive multimedia that simulates a person’s presence in a computer-generated world—a compulsive learning environment.


If it’s tricky to get access to the ‘real thing’, we can use VR to recreate anything – environments, vehicles, machines and more. It can be used to troubleshoot faults and execute tasks, just as they would occur in the real world.


We are working with cutting-edge VR headsets and are proud to be part of the developer community for Oculus Rift, Oculus GO and HTC Vive.


Want to find out more? Contact Us today for a free consultation.





How We Help


Our Insight

  • An agile SME response to the Williams Report

    At PAULEY, we understand the need to demonstrate the context of what we offer in relation to the environment in which we offer it. The recently announced Rail Review, led by independent chair Keith Williams...

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  • Calculating the cost savings of blended learning

    At PAULEY, we understand the need to demonstrate the economic argument of doing something different. That’s why we’ve devised a method for understanding the cost differential between traditional...

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  • Microsoft HoloLens: Getting your first content onto device

    In our last blog post, we showed you how to get started with HoloLens development and set up a development environment. In this post, we will be detailing how to build your first piece of content and...

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  • Digital Rail Sector Deal and the Economics of Skills Development

    The launch of the Governments Rail Sector Deal (RSD) saw a number of key initiatives and a vision for the future of the industry unveiled. Delivering the benefits of new digital rail technology is at the heart...

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